If an actor is destroyed, calling get_transformed_size()/position()
can return bogus values and trigger JS exceptions.
This can happen if a tracked actor comes from an extension
(such as classic mode's window-list) and that extension is
deactivated.
get_available_connections() returns the connections that are
available right now, ie, with the currently visible APs, but
that might change while the dialog is open, so we can't use it.
NetworkMenu: show the device name instead of Bluetooth
To distinguish the bluetooth network menu from the bluetooth
menu proper, use the device name as the label.
Also, replace Connect with "Use as Internet connection"
NetworkMenu: use the carrier state to the decide if wired should be shown
The design says "when a network cable is connected", not
"When a network cable is connected and the link is up and we
have an IP etc. etc." (which is what ACTIVATED would imply).
NMWirelessDialog: show an informative message when airplane mode is on
Rather than just showing "No networks", inform the user if airplane
mode is on or if wifi is off, and allow the user to change that
from the dialog (if possible).
NMWirelessDialog: request a scan when there are no visible access points
Ideally, we should keep scanning while the dialog is open, and
stop (or reduce the frequency) when it's closed. Forcing a new
scan when the dialog is opened empty is a close approximation
and increases the probability that the user will find the AP
he needs.
AirplaneMode: don't show a "Turn off" item if HW enabled
If airplane mode is enabled with an HW switch, we can't turn it
off from the menu, so make the menu item insensitive and
replace it with a helpful tip.
Magdalen Berns [Tue, 28 Jan 2014 20:04:59 +0000 (20:04 +0000)]
Magnifier: Disable unredirect when active
The unredirect feature does not apply to the magnifier and it
prevents users from gaming whilst it is on so disable when magnifier
is active and allow magnifier users to game!
Florian Müllner [Thu, 30 Jan 2014 16:33:36 +0000 (17:33 +0100)]
shell-app: Track changes to MetaWindow:skip-taskbar
So far we have assumed that whether or not a window is interesting
is static. In general this is the case, but as it is legal for the
underlying properties to change at any time, there are of course
offenders that actually do this (flash I'm looking at ya).
While we used the property to determine whether a window should be
tracked or not, the worst case was showing windows that should be
hidden or missing windows that should be shown.
However as we nowadays base an app's running state on the number of
interesting windows, we need to be more careful in order to avoid
ending up with running apps with no windows.
Florian Müllner [Fri, 24 Jan 2014 22:05:46 +0000 (23:05 +0100)]
overview: Fix DESKTOP clone position
The DESKTOP window might not be located at (0,0), in particular
on multi-monitor setups. While we already consider this by setting
the clone's position, we then stuff the clone into a container which
ignores it - meh ...
appDisplay: Only reload frequently used data when mapping the frequent view
If the user mostly uses the All Apps view and uses it as his default view,
we shouldn't reload frequent data after a timeout. Simply do it when the
view is mapped.
Matt Watson [Thu, 23 Jan 2014 03:10:21 +0000 (19:10 -0800)]
Dispose cairo contexts in osdWindow and screenShield
Need to manually dispose of cairo contexts used in gjs with $dispose(),
or the context object will leak. These classes used cairo for drawing but
were missing the dispose call.
appDisplay: Properly check for TerminalEmulator in the Categories key
get_categories() returns an unparsed string, not a list of categories.
We need to parse the list by splitting on ';' to deterine whether the
actual 'TerminalEmulator' category is in the list, rather than something
like 'X-GNOME-TerminalEmulator'. It's an edge case, but I need to split
the list properly for the new folders, so I might as well fix this.
network: Use NMDevice.get_available_connections(); for NMWirelessDialog
It's a lot simpler and doesn't require us routing the NMRemoteSettings
all the way through. It's still a bit complicated to do this for the
usual connections, so let's drop it for now.
Florian Müllner [Thu, 23 Jan 2014 16:51:44 +0000 (11:51 -0500)]
shell-app: Unref running state when window count drops to zero
With the lastest ShellApp changes, an app is considered stopped
when the last "interesting" window is closed. However the app
may still track non-interesting windows, so if we unref the
running state on the state transition, we hit an assertion later-on
when trying to remove the non-interesting window.
Fix this by keeping the running state around until the last window
is closed.
Florian Müllner [Wed, 22 Jan 2014 16:51:25 +0000 (11:51 -0500)]
shell-app: Base running state on "interesting" windows
An app should be considered running if it has at least one "interesting"
window, however the code considers an app running if it has at least
one tracked window. This was fine while we were only tracking interesting
windows, but since commit d21aa0d85fc325 this is no longer the case.
So keep track of the number of interesting windows as well and use that
to determine the running state.
BackgroundManager: don't destroy the newly created actor
Because we were setting this.background before calling .destroy(),
the call that was meant to destroy the old background was actually
destroying the new one!
Florian Müllner [Fri, 17 Jan 2014 15:05:09 +0000 (10:05 -0500)]
altTab: Always filter out items with no windows
When restricting the switcher popup to the current workspace, we
filter out running apps with an empty window list (namely: no open
windows on the current workspace). However we may end up with an
empty window list even when not restricting items to the current
workspace when all windows of a running app are associated with a
different application via the transient_for hint.
To fix this, just filter out items with an empty window list
unconditionally.
It is possible to associate an application's window with a different
application using the transient_for hint. However we currently only
consider the hint in get_window_app() and not when making the original
association, which opens the door to some confusing inconsistencies;
for instance, get_window_app() will not necessarily return the same
value for all windows retrieved via shell_app_get_windows().
Fix this by looking at the transient_for hint when making the original
association, not just in get_window_app().
Florian Müllner [Fri, 17 Jan 2014 14:54:14 +0000 (09:54 -0500)]
switcherPopup: Fix spacing calculation for empty lists
Without special-casing, our current spacing calculation results in
negative size requests for empty lists, which will trigger a Clutter
assert later.
While the list is never supposed to be empty, bugs happen; crashing
users' systems is the least graceful way of handling this, so don't
do it.
Using the new list_actions() API in Gio, add entries for static
actions specified in .desktop files in the right-click app menus,
in the dash, app well and search.
WindowManager: WORKAROUND: disable dimming in the overview
Clones and effects don't mix, due to a bug in Clutter we don't
know how to fix, and sometimes the clone is clipped completely.
As a workaround, undim windows with dialogs in the overview.
WorkspaceThumbnails: show attached modal dialogs togheter with their parents
The window clones in the central part of the overview are showing modal
dialogs now, and this creates an inconsistency if the thumbnail doesn't too.
Code is intentionally similar in the two places.
Windows in the overview should be like they appear in the workspace,
including modal dialogs that are attached above them.
In addition, hiding the dialogs in the overview causes a flash as
dialog appears at the end of the transition.
Based on a patch by Maxim Ermilov <zaspire@rambler.ru>
Use a new ShellGLSLQuad actor class to build a RadialEffect that can be
enabled on Lightboxes to achieve a radial effect similar to the overview
one. Then enable it for modal dialogs.
Notification: don't expand the content on a destroyed notification
If the notification is destroyed between an allocate and the redraw,
the meta_later is invoked on a destroyed object, and fails because
the clutter calls are invalid at that point.
StWidget::popup-menu is emitted when Menu/<Shift>F10 is pressed,
not released (for consistency with Gtk+), so we need to forward
that. Note that for key press we don't emit the matching key
release, because the app will take a grab and get the event directly
from X when the key is physicall released.